Name: Toyaruku aka Ruku
Clan: Gangrel
Sire: Boris
Generation: 13th
Nature: Survivor
Demeanor: Survivor
Backgrounds:
Mentor (3): Boris
Allies (2):
- Chief Sumu (zijn broer)
- Paa (zijn zoon)
Fame (1): Gekend in de Comanche gemeenschap, als broer van het plaatselijk stamhoofd.
Resources (1): Hij bezit een lapje grond in zijn reservaat en een oude crossmotor.
Contacts (1): Mo'obetu, zijn moeder, die heel wat expertise heeft in de mystieke wereld: geesten en shamanisme zijn haar ding.
Merits and flaws:
Acute Hearing: (1 pt Merit)
You have exceptionally sharp hearing, even for a vampire. The difficulties of all dice roll that relate to hearing (e.g. Perception + Alertness to hear a faint noise, or Perception + Linguistics to overhear a conversation in a foreign language) are decreased by two. Combined with Heightened Senses (Level One Auspex), this Merit can provide superhuman hearing acuity.
Acute Sense of Smell: (1 pt Merit)
You have an exceptionally keen sense of smell. The difficulties of all dice rolls that relate to smell (e.g., Intelligence + Occult to identify a ritual incense) are reduced by two. Combined with Heightened Senses (Level One Auspex), this Merit can provide superhuman olfactory acuity.
Acute Vision: (1 pt Merit)
You have exceptionally keen eyesight. The difficulties of all dice rolls that relate to vision (e.g., a Perception roll to spot a clue, or Perception + Alertness to see the shadow of an approaching attacker) are reduced by one. Combined with Heightened Senses (Level One Auspex), this Merit can provide superhuman visual acuity.
Inoffensive to Animals: (1 pt Merit)
Animals do not fear or distrust you the way they do most of the Kindred. They treat you as they would any mortal and do not shy from your touch.
Ward: (3 pt Flaw)
You are devoted to the protection of a mortal. You may describe your ward, though the Storyteller will actually create her. This character may be a friend or relative from your pre-Embrace days, or simply a mortal you admire and consider important. Wards have a way of getting caught up in the action of stories, and are frequent targets of a character's enemies.